SpawnPvP Guide

SpawnPvP PvP Rewards Guide: Wildy, Safe PK, Killstreaks & More

Here's what you actually get for a kill on SpawnPvP: Bounty Hunter (BH) points, coins, crates, keys, and the events worth logging in for. Each section starts with the main number, so skim the bold bits and come back for the rest.

FunPk arena floor

1. Safe PK rewards (FunPk arena)

5,000 BH × streak

Counted kills at Safe PK pay 5,000 × killstreak BH, the same as the Wilderness and Revenant Caves.

50k–100k gp

Each counted Safe PK kill drops 50,000–100,000 coins. That’s the Safe PK coin roll, not the Wilderness one.

Not Safe PK

Edgeville is not Safe PK. It's real Wilderness, with its own low-level protection rules. You keep your items when you die at Safe PK.

Killing players at Safe PK

↔ On a narrow screen, drag the table sideways to see every column.

Streak BH (5,000 × KS)
15,000
525,000
1575,000

Other Safe PK drops

Loot crates

Five crate tiers roll on their own on every counted kill. There is no extra “trigger” roll in front of them.

Clue scrolls

A 1 in 10 chance per kill. You can only hold one clue of each tier, so the roll skips tiers you already have.

BH scrolls

A 25% chance to drop one 100k Bounty Hunter point scroll. Crate fortune does not change this roll.

A free heal

A Safe PK kill puts you back to full HP. Special attack can also refill here. It does not refill on a Wilderness or Rev Cave kill.

↔ On a narrow screen, drag the table sideways to see every column.

Crate tierChance
Tier 11 in 5
Tier 21 in 10
Tier 31 in 150
Tier 41 in 4,000
Tier 51 in 10,000

Opening a crate rolls one item from that crate’s table. Scrolls and Zulrah’s scales can come from the table. Perk Pet tokens do not.

Coin caskets at Safe PK

Caskets only drop at Safe PK if you are on a PvP task. Those odds are twice as rare as the Wilderness table. If you don’t have a task, you still get coins, crates and clues — just not a casket.

Iron Man at Safe PK

Iron men of any kind do not receive Safe PK loot crates. Each counted Safe PK kill instead rolls two ground drops under the victim: a Supplies mystery box at 1 in 5 and an Ironman mystery box at 1 in 12. Only you can pick those up. The Ironman box only opens for iron men. Iron men can still pick up the coins, Bounty Hunter scrolls and clue scrolls from their own kills.

Shared everywhere

2. Killstreaks

5,000 × killstreak

In the Wilderness, Revenant Caves and Safe PK, a counted kill pays 5,000 × killstreak BH. That amount pays on every counted kill, not a lump when you hit a new skull.

One streak

You have one killstreak, and it counts everywhere: Wilderness, Rev Caves and Safe PK.

Reset on PK

Getting killed by another player resets it to 0.

What counts

Player kills in the Wilderness, Rev Caves and Safe PK

Tournaments, duels, Clan Wars and other minigames

Killstreak coin bonus (every kill, only the highest tier you've reached)

Each counted kill also drops coins based on your streak. Once you hit a tier, that bonus pays on every kill after it too — the tiers don't add together:

↔ On a narrow screen, drag the table sideways to see every column.

StreakBonus per kill
3+50k
6+100k
12+200k
20+400k
40+800k
75+1.4M
150+2M

You get a new skull each time you reach one of these tiers.

Shutdown money (for ending someone's streak)

↔ On a narrow screen, drag the table sideways to see every column.

Their streakYou get
3+150k
6+600k
12+1.5M
20+6M
40+10M
75+20M
150+50M

Broadcasts

  • Ending a streak of 3+ is broadcast: "X has shut down Y, ending a killing spree of N!"
  • Reaching streak 12, 20, 40, 75 or 150 broadcasts your spree and the shutdown price on your head.
  • Both messages show in game and get posted to the Discord 📢broadcasts channel. They don't ping any roles.

Anti-farm rules

If a kill looks farmed, your streak doesn't go up and you get no streak BH. Your loot still drops.

A kill counts as farmed if any of these is true:

  • You killed the same player, or anyone on the same IP, in the last 30 minutes.
  • That IP already shows up twice in your last 5 kills.

Streak BH is also capped per kill and per hour. A regular account can take at most 125,000 BH per kill and 1,250,000 BH per hour (5,000 × a 25 killstreak, and 5,000 × 250). Donator ranks raise those caps — the donator ranks guide has the full table.

Even if a kill counts as farmed, crates and clues can still drop. Your victim's streak still resets.

Some Wilderness kills give no bonus loot at all: if either player has no gear on, if you're both on the same IP, or if the player basically killed themselves. In those cases you'll see "You do not receive any bonus loot to prevent Pk farming." Safe PK still rolls crates, clues and coins on those fights.

Tip

If you're running a streak at Safe PK, mix up your opponents. Killing the same player over and over gets flagged.

Double streak BH with Bounty Beast

Summon Bounty Beast before you go in. While that Perk Pet is out, killstreak BH is doubled in the Wilderness, Rev Caves and Safe PK. You can’t summon or swap pets in the Wilderness or in combat.

Lucky Devil raises your Safe PK crate chance by 50%. Loot Goblin (and the Well of Goodwill) give a crate drop a 50% chance to grant two crates. You can only run one pet at a time. Vote-boost scrolls that used to do this are retired — type ::perkpets.

Dangerous

3. Wilderness PvP rewards (dangerous)

5,000 BH × streak

Every non-farmed player kill in the Wilderness or Rev Caves pays 5,000 BH points × your killstreak.

1 / 5 / 15

Your first kill (streak 1) pays 5,000 BH, a 5-kill streak pays 25,000, and a 15-kill streak pays 75,000.

Streak BH only

That's the only BH a normal wildy kill pays. It all comes from your streak, so the longer you live, the more each kill is worth.

Every counted kill also drops a base coin reward, with a bit extra if you're deeper than level 10. The current amounts are in ::pkingloot.

Donator kill bonus (raw gp per kill)

These don't stack with each other. You get your rank's amount.

↔ On a narrow screen, drag the table sideways to see every column.

RankBonus gp per kill
Premium15k
Super30k
Respected45k
Legendary60k
Master75k
Ultimate90k
Diamond105k
Royal120k
Onyx135k

Coin caskets

Coin caskets only drop on a task kill (Slayer or PvP task). Opening one on a Slayer task pays Wilderness slayer tokens; otherwise it pays PvP task tokens. Only the first roll that hits drops:

Lesser

Chance
1 in 10
Opens for
250k–350k gp

Common

Chance
1 in 50
Opens for
500k–1M gp

Greater

Chance
1 in 125
Opens for
750k–2.5M gp

Grand

Chance
1 in 200
Opens for
4M–10M gp

Every casket also gives bonus BH points and PvP task tokens when you open it.

Bounty Hunter targets

Killing your assigned target upgrades your emblem. Target kills also roll loot crates. A Wilderness kill that is not your target does not drop a crate. Eligible crate tiers roll on their own, so a lower tier hitting does not cancel a higher one.

  • If you don't have an emblem yet, a target kill gives you a Tier 1 emblem.
  • If your target's emblem is at least two tiers above yours, your emblem jumps to their tier. Otherwise your emblem goes up one tier.
  • Getting to Tier 5 or higher is broadcast to the server.
  • You lose every emblem in your inventory when you die, so bank the big ones.
  • Killing your own alt (same PC or IP) gives no emblem and resets both targets.

↔ On a narrow screen, drag the table sideways to see every column.

Wilderness levelCrate tiers that can drop
Below 10Tiers 1–3 (1 in 8 / 25 / 120)
10–29Tiers 1–2
30–44Tiers 1–3
45+Tiers 1–3, plus tier 4 at 1 in 3,200 and tier 5 at 1 in 8,000
EmblemBH value
Tier 150k BH
Tier 2100k
Tier 3200k
Tier 4400k
Tier 5750k
Tier 61.2M
Tier 71.75M
Tier 82.5M
Tier 93.5M
Tier 105M

What drops when you die

Wilderness and Rev Caves
Wilderness and Rev Caves are dangerous. Your items drop for the killer under normal skull and Protect Item rules. You respawn at home, not Edgeville.
Loot keys
Loot keys (unlocked with a Loot key scroll) put a kill's loot into a key instead of on the floor. You can hold up to 5. If you die carrying a loot key, your killer gets it. You can't destroy a key worth over 1M while you're in a dangerous area.

Every 4 hours

4. Wildy keys

2,000,000 BH

One Wildy key spawns every 4 hours. Carry it out alive and the chest pays 2,000,000 BH points (20 × 100k BH tokens), plus a roll for a rare item.

126 combat

Pickup: you need to be 126 combat. The key can't be picked up for the first 2 minutes after it spawns, and you can only hold one key at a time.

1 / 5 / 9

When: on a fixed schedule at 1, 5 and 9 (AM and PM, server time), with warnings at 3, 2 and 1 minute. The in-game Events tab has the full schedule.

How it works

Where: one of five spots, chosen at random:

east of ::vetion the lava bridge (::chaos) Rogue's Castle (::chaos) the Bandit camp north-east of ::wests the Chaos Temple (::chaosdruid)

Once you're holding it

  • The whole server is told you picked it up, and at what Wilderness level.
  • You get a golden skull and are teleblocked, so you'll have to run it out.
  • You won't be given Bounty Hunter targets.
  • You can't drop the key, put it in a looting bag, or trade it inside the Wilderness. It also won't go into a loot key.
  • Make it out and the server announces "X has made it out alive!"
  • Die and the server announces it, and your killer can take the key.

Cashing it in

  • Open it at the Wildy key chest in Edgeville, on the north wall of the barn by the bank. Right-click the chest and choose the second option to see the possible rewards.
  • Every chest gives 20 × 100k BH tokens (2M BH). You can't claim the tokens in the Wilderness.
  • Sometimes staff set a special OSRS GP prize for an event instead. When they do, the announcement says so.

Possible rare rewards (one roll, checked from the top down):

↔ On a narrow screen, drag the table sideways to see every column.

Rare rewardOdds
Elysian spirit shield1/360
Vesta's longsword1/200
Torva helm, body and legs1/150 each
Zaryte crossbow1/125
Zaryte vambraces1/100
Masori mask, body and legs1/75 each
Vesta's spear and Statius's warhammer1/70
Spectral and Arcane spirit shields and Zuriel's staff1/60
Dinh's bulwark1/30
Blood shard1/10

Mini wildy key

Source
The top 2 damage dealers on Sarachnis each get one. Hotspot player kills also roll a Mini wildy key at 1 in 25.
Chest
It opens the same chest for 10 × 100k BH tokens (1M BH), and the rare-reward odds are half as good.
Skull / teleblock
You still get the golden skull, but the teleblock only lasts 60 minutes.

Don't confuse with Larran's key

Larran's key drops from wilderness Slayer task monsters and opens the Wilderness slayer chest. It has nothing to do with the Wildy key event.

Wilderness

5. Bosses in the Wilderness

Ancient Warriors (scheduled)

Every 4 hours, at 4, 8 and 12 (AM and PM, server time), one Ancient Warrior spawns: Vesta, Morrigan, Statius or Zuriel. You get 3-, 2- and 1-minute warnings first.

Possible spawn spots
north of the Chaos Temple (lvl 17), east of Spider Hill (lvl 47), north of ::50s (lvl 53), north-west of the Wilderness agility course (lvl 55), and north of the Wilderness crabs teleport (lvl 38).
Drops
the top 2 damage dealers each get their own roll of that warrior’s drop table (coins, bones, BH points and the rare table). Chat says the top 2 each get PvP items, and an Elysian spirit shield is a rare drop. An idle Ancient Warrior is removed when the next one spawns.

Sarachnis (scheduled)

Every 4 hours, at 3, 7 and 11 (AM and PM, server time), Sarachnis spawns in the Wilderness. The top 2 damage dealers each get a Mini wildy key.

  • Possible spawn spots: north-west of ::chins, north of the Mage Bank stairs, south of the Mage Arena, and north of the Forgotten Cemetery.
  • You need 126 combat to take part.

Boss lairs: Vet'ion, Venenatis, Callisto

Entering a lair needs 1,000,000 gp in your wilderness boss coffer. If you're short, the game takes the difference from your inventory or bank. Check the fee with the third option on the entrance.

↔ On a narrow screen, drag the table sideways to see every column.

LairEntrance
Vet'ion's RestWilderness level 34
The Silk Chasm (Venenatis)level 42
Callisto's Lairlevel 42
  • With 20+ kills of a boss, you can peek (second option on the entrance) to see whether anyone's inside.
  • Leaving a main boss lair puts you at a random escape-cave exit. Anyone else who leaves within 10 seconds comes out at the same exit, so watch out.
  • The lesser lairs (Calvar'ion, Spindel, Artio) are marked as still in development.

Revenant Maledictus (Rev Caves)

Any revenant you kill can wake a Revenant Maledictus. Bigger revenants give better odds: from 1 in 500 for the toughest down to 1 in 50,000 for the smallest. When it spawns, the server announces "A superior revenant has awoken in the north of the caves.."

Seasonal bosses

The game has a seasonal Galvek spawn and a rotating Skotizo spawn, but neither is running right now. We'll announce it when one comes back.

Server time

6. Events in the Wilderness

Crystal Impling

About every 30 minutes, a Crystal Impling spawns somewhere in the Wilderness, and the spawn is announced with its wildy level.

  • Catch it with a butterfly net. The jar loots for 2.5M–10M gp plus 25–50 crystal shards, and you get an empty impling jar back.
  • Catches are announced in chat, along with the wildy level.
  • It spawns at one of 14 spots: the Magic Axe hut, the Ice Plateau, the rune rocks, the Fountain of Rune, the lava dragons, north of Chins, west of the East Drags multi area, north of the Hobgoblins, east of Vet'ion, the lava bridge, Rogue's Castle, east of the GDZ, Larran's chest, and the green hill west of Ferox.

Daily event schedule (server time)

↔ On a narrow screen, drag the table sideways to see every column.

TimeEvent
1 / 5 / 9 (AM & PM)Wildy key
2 / 6 / 10 (AM & PM)Tournament — see kits below
3 / 7 / 11 (AM & PM)Sarachnis
4 / 8 / 12 (AM & PM)Ancient Warrior
:30 every 3 hoursSquid Games (12:30, 3:30, 6:30, 9:30 AM & PM)
:15 and :45Wilderness hotspot (15 minutes, own timer)

Tournament kills don't count toward your killstreak. Each scheduled tournament pays one 100 Gem Bond. Tournaments start with two players. Build your own kit per type with ::tournset or the Tournament Host NPC. Default sets have no tier 4 or tier 5 crate gear.

Rotation: 2:00 PM Dharok melee, 6:00 PM Pure tribrid, 10:00 PM Max hybrid, 2:00 AM Main Nh, 6:00 AM Berserker hybrid, 10:00 AM F2P.

Squid Games: type ::squid to join, ::squidhelp for the rules. Move on green, freeze on red. Top 3 each get 2 Mystery boxes. 1st and 2nd also roll a Weapons box and a PvP box at 1 in 10. Everyone who stays to the end rolls Safe PK tier 1 / 2 / 3 crates at 1 in 5, 1 in 10 and 1 in 100. An empty lobby closes without starting. The race ends when everyone is done or after 10 minutes.

Taking part in a hotspot, FunPk Showdown, Squid Games, tournament, lottery, Wildy key, Sarachnis or Ancient Warrior kill pays 3–5 Perk Pet tokens once per event.

Clue scrolls

Medium, Hard and Elite clues always include at least one wilderness, boss or hunter step. Safe PK kills can also drop clues (1 in 10).

:15 and :45

7. Wilderness hotspots

A new hotspot starts at :15 and :45 and lasts 15 minutes. The bracket is picked first (Pure 20%, Main 80%; mid-level is off). Pure is Defence 20 or under. Main is Defence 70 or more. Iron men of any kind may join any hotspot.

Main spots: FunPk, Revenants, Mage Bank, Callisto, Chaos Fanatic, Crazy Archaeologist, Wilderness Agility. Crazy Archaeologist is on the Main rotation. Pure spots: Revenants, FunPk, Archaeologist.

A player of the hotspot’s bracket beating another player of that bracket inside the zone can roll:

  • Supplies mystery box 1 in 3
  • Weapons mystery box 1 in 20
  • PvP mystery box 1 in 25
  • Mini wildy key 1 in 25
  • Tier 4 crate 1 in 3,000 and tier 5 crate 1 in 7,500
  • Safe PK tier 1–3 crates at FunPk odds

Wilderness Agility laps in a hotspot: Supplies 1 in 4, Weapons box 1 in 30, PvP box 1 in 40, Mini key 1 in 25, rewards doubled, no tier 4/5 crates. NPC kills in the zone by a player of the active bracket are 1.3× as likely to drop.

Chat only announces a weapons box, a PvP box, or a tier 3 / 4 / 5 crate. Supplies boxes, Mini wildy keys and revenant ether are not announced.

Don't mix these up

8. Good to know

Rev Caves

The Revenant Caves are real Wilderness. Player kills there count toward your streak and pay the same 5,000 BH × streak, and your items drop when you die.

Discord pings

Major game broadcasts are mirrored to the 📢broadcasts channel on our Discord (spawnpvp.com/discord). You can pick opt-in roles to be pinged for: Wildy Key, Boss, Crystal Impling, Safe PK, Revs, Clues, Tournament, Gamble, Lottery, Party Room, Well of Goodwill, Daily Highscores, and general Events.

  • For Sarachnis, the Wildy key, Ancient Warriors and Galvek, only the 3-minute warning and the spawn get posted. The 2- and 1-minute countdowns stay in game.
  • Killstreak and shutdown broadcasts get posted but never ping anyone.
  • In game, you can hide Crystal Impling and Shooting Star broadcasts from the broadcast options.

Things people often mix up

Edgeville is not Safe PK.
Safe PK is only the FunPk arena floor at home. Edge is dangerous Wilderness.
Your streak is shared.
A streak you start at Safe PK carries into the wildy, and the other way round.
"Farmed" doesn't mean "no loot."
It only means your streak doesn't go up and you get no streak BH. "No bonus loot" is the stricter Wilderness case (no gear, same IP, and so on).
Wildy key vs Mini wildy key vs Larran's key
they're three different items. The Wildy key and the Mini key open the Edgeville chest. Larran's key opens the Wilderness slayer chest.
Only one coin-bonus tier pays.
The killstreak coin bonus and the shutdown money each pay only your highest tier. They don't add up.
Special attack on a kill
A kill can refill special attack at Safe PK. Wilderness, Rev Caves and high-risk fights leave your special where it is.
Dying to Jad or another NPC in a safe area
Fight Caves and other NPC-only safe deaths keep your inventory and equipment. Nex’s arena is still a dangerous death. Dying in Chambers of Xeric is unsafe: raid items are removed and the rest goes to the retrieval chest (Wise Young Man stands outside).
Collection log
::clog or ::clogs opens the collection log. Royal Titans, Yama, Doom of Mokhaiotl, Tormented Demon and Great Olm have logs.
Bounty Hunter dark bow
The Bounty Hunter dark bow special is 1.5× with dragon arrows (including seeking and poisoned dragon arrows) and 1.3× with other arrows. Guaranteed minimum per arrow is 10 (dragon) / 7 (other). Seeking dragon arrows add +60 ranged strength and +20 ranged accuracy while a bow is worn.
Above wilderness 30
An untradeable that is not parchment-imbued is lost on death. Rune pouches can be locked.

Still verifying

Open questions

  • Wilderness base kill coins. Safe PK is 50k–100k gp per kill. For the Wilderness, ::pkingloot and the payout in code still don’t match cleanly, so this guide doesn’t give a wildy base coin figure.
  • Event times: which timezone does the server clock (used for event times) run on?
  • Streak reset: only a qualifying player kill resets your streak. Dying to an NPC or logging out keeps it, and the streak is saved. Is that intended?
  • Boss coffer: the 1M coffer only ever goes up and is never charged per visit, so after paying once, entry looks free. Is that intended?
  • Lesser lairs (Calvar'ion, Spindel, Artio) show a "still in development" message but still let you in.
  • Ancient Warrior drop rates: left out because the chance format in the drop table wasn't confirmed.
  • Wildy key teleblock: the full key sets a 24-hour teleblock (the mini key, 60 minutes). The guide just says "teleblocked." I didn't confirm whether leaving the Wilderness clears it.
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