SpawnPvP is a Wilderness PvP server. Safe PK is where you learn the pace without losing items. Edge and Wests keep early-risk fights fair. Deep wild is where items actually drop. This page is about how those layers work — loot numbers live on the PvP rewards guide.
Pick the risk
1. Three layers of PvP
Safe PK
- Where
- FunPk arena floor at home, plus Clan Wars
- Items lost?
- No
- Why you go
- Warm up, BH points, crates, clues
Edge & Wests
- Where
- Wilderness 1–5, West Dragons
- Items lost?
- Yes
- Why you go
- Fairer first-risk fights: anti-PJ, risk gates, brew limits
Deep Wilderness
- Where
- 20+ / 30+
- Items lost?
- Yes
- Why you go
- Bosses, revenants, targets, loot keys, events
Edgeville is not Safe PK
Safe PK is only the FunPk arena floor at home. Edgeville is real Wilderness. You keep your items at Safe PK. You do not keep them at Edge.
No item loss
2. Safe PK — the on-ramp
Keep your gear
Safe PK is real combat. You still skull. You still fight inside a combat bracket. You do not drop items.
5,000 BH × streak
Counted kills pay the same 5,000 × killstreak BH as the Wilderness and Revenant Caves.
Spec refill
A kill can refill special attack here, and at Clan Wars. Wilderness, Rev Caves and high-risk fights leave your special where it is.
What you fight for
- FunPk arena — singles Safe PK on the arena floor at home. Counted kills drop coins, five crate tiers, and a 1 in 10 clue roll. Iron men get boxes instead of crates. Full numbers are on the PvP rewards guide.
- Clan Wars (dangerous) — multi Safe PvP for team fights without losing your bank. Tournament and duel kills do not count toward your streak.
You have one killstreak. A streak you start at Safe PK carries into the wild, and the other way round. Getting killed by another player resets it.
Summon Bounty Beast first
While that Perk Pet is out, killstreak BH is doubled. You can’t summon or swap pets in the Wilderness or in combat, so bring it out before you go in. Type ::perkpets.
First real risk
3. Edge & Wests
Edgeville 1–5 and West Dragons are where most people first risk. After you have been in Edge or Wests, a dedicated rule set kicks in so fights stay readable:
No PJ on a live Edge fight. The pile waits.
No wealth attack gate. Singles wilderness no longer blocks a lower-risk player from attacking someone carrying a lot.
Brew cap when you enter the wilderness, so stacked tanks cannot walk in from the bank.
Defence and style gates so 1-def pures are not farmed by padded accounts.
PvP blacklist at Edge and Wests. Super Donator and up get a larger list.
Post-kill window so you can teleport after a KO instead of dying to the next login.
One account per IP in the wild — extra logins to rag are shut down.
Rag-bans exist
Staff can rag-ban accounts that treat the ditch like a grief zone. The goal is more good fights, not more free kills.
Items drop
4. Deep wilderness
Past 20 wilderness, spell teleports drop off. Past 30, glory and rings stop saving you. That is the point. You respawn at home, not Edgeville.
What pays out here
- Killstreak BH
- Every counted Wilderness or Rev Cave kill pays 5,000 × killstreak BH, capped per kill and per hour. Donator ranks raise those caps.
- Bounty Hunter targets
- Stay active in the wild, get a target, hunt them. Target kills upgrade emblems (Tier 1 through Tier 10) and can roll PvP crates. A Wilderness kill that is not your target does not drop a crate.
- Loot keys
- A Loot key scroll puts a kill’s loot into a key instead of on the floor. You can hold up to 5. If you die carrying a loot key, your killer gets it.
- Killstreaks and shutdowns
- Skulls scale with your streak. Ending someone’s streak pays more than a random first kill. The PvP rewards guide has the coin tables.
- Wilderness bosses
- Callisto, Venenatis, Vet’ion, Scorpia, Chaos Fanatic, Crazy Archaeologist, Chaos Elemental. Entering a main lair needs 1,000,000 gp in your wilderness boss coffer.
- Revenant Caves
- Real Wilderness. Singles+ PvP. Player kills count toward your streak and pay the same BH. Your items drop when you die.
- Wilderness slayer & agility
- Tasks and laps in the wild are daily objectives and extra gp. Larran’s key (from wilderness Slayer) opens the slayer chest — it is not the Wildy key event. Superiors spawn at 1 in 150 on a Wilderness Slayer task (1 in 200 on a regular task). Iron men have their own Wilderness Slayer shop — no revenant or demonbane weapons, Nightmare staff or coloured helmets.
- Wildy key
- One key every 4 hours. You need 126 combat to pick it up. You get a golden skull and a teleblock. Cash it at the Edgeville chest.
Scheduled Ancient Warriors and Sarachnis, plus Crystal Implings and Wilderness hotspots, also run in the wild. The top 2 damage dealers each get an Ancient Warrior’s drops. Times and loot are on the PvP rewards guide. The in-game Events tab has the live schedule.
Above wilderness level 30, an untradeable that is not parchment-imbued is lost on death. Dying to TzTok-Jad or another NPC in a safe area (Fight Caves) keeps your items.
Statement fight
5. High-Risk at home
Falador Park
A high-risk singles zone. Items drop. Glory will not pull you out.
No spec refill
A kill here does not refill special attack. Same rule as the Wilderness and Rev Caves.
Not Safe PK
This is a dangerous fight without walking to 40 wild. Treat it like the ditch, not the GE strip.
Safe PK pays in points and crates. Edge pays in cleaner fights. Deep wild pays in loot keys, emblems, artefacts, boss drops, and shutdown gold. Daily Tasks push you into singles, multi, BH targets, revenants, and tournaments so the loop stays mixed.
Don't mix these up
6. Good to know
- Anti-farm
- Killing the same player, or anyone on the same IP, in the last 30 minutes does not raise your streak and pays no streak BH. Your loot can still drop. Mix up opponents if you are running a streak.
- Farmed is not “no loot”
- Farmed only means your streak and streak BH are skipped. “No bonus loot” is the stricter Wilderness case: no gear, same IP, or the player basically killed themselves.
- Wildy key vs Mini wildy key vs Larran’s key
- Three different items. The Wildy key and Mini key open the Edgeville chest. Larran’s key opens the Wilderness slayer chest.
- Getting around
::homelands on the Civitas plaza.::shopstakes you to the shops palace.::pvpand::cwcover Safe PK and Clan Wars.::mapopens the world map (icons, names, events, legend, locate).::clogopens the collection log. The PvP rewards guide covers what a kill is worth once you are there.